To warp, dive into burning enth while the Glaive is at your destination. Recall does the opposite: it brings the weapon back to you. Warp is a combination of movement and an environmental trigger, not a separate button to look for in Controls. Game tutorial and controls
Start with a small hint
Reveal the environmental hint
Look for the cyan, burning growths. The Revelation of Folding connects diving into burning enth with travelling to the Glaive. Ordinary contact and recalling the weapon are different actions. Folding tutorial
Controls in the recorded PC Demo
| Action | Controller layout shown in the recording |
|---|---|
| Recall the Glaive | Hold Throw Glaive, shown as X, until it returns |
| Place it away from you | Aim with the left stick and use Hurl Glaive, shown as B |
| Jump | A |
| Dive | Jump, then hold down and press A again in the air |
| Insert at a sync point | Use the on-screen Insert / RT interaction |
These are the recorded controller bindings. Match the action names to your own Controls layout if you changed them; keyboard bindings have not been verified here. Controls and Dive prompt Sync point
Full teleport procedure
Reveal the full solution
- Get the Glaive into your hand with Recall, or use a destination where you have already left it.
- From a place with accessible burning enth, aim toward the destination and Hurl the Glaive. Do not substitute a returning boomerang throw when you need it to stay away.
- Leave the Glaive there. Jump above the burning enth and Dive into it: in the shown controller layout, A → down + A.
- Check that your character moved to the Glaive. If only the weapon came back, you used Recall instead.
Recall, Hurl and Warp evidence
A sync point serves a different purpose: it saves a Glaive position for the next loop. You do not need a sync point for every ordinary mid-loop warp. The recorded Bulkhead sequence uses both a saved destination and newly hurled destinations. Observed example
A worked example and recovery
The Bulkhead route first warps from the amber-pod starting room to a saved platform beneath the door. It then uses a new upward Hurl and Dive to reach the upper room, followed by a rightward Hurl and another Dive to pass the door. Three-warp example
The failed attempt is followed by a restart that retains the under-door sync. Re-check that saved position before changing your preparation. Successful passage ends with the character beyond the bulkhead and Intermind’s confirmation. Restart and success
Version scope
Reviewed on 15 September 2026 from CnEY’s PC Demo recording. Its amber-pod starting room and segmented HUD match the official June Demo update imagery. Use this guide for that layout; an older Demo with different rooms may require a different route. This is a recording-based guide, not a personal playtest or a claim about the final release. Version comparison
Source notes
- Recall holds Throw (X in this controller layout). Hurl (B) places the Glaive away from the player. Warp is triggered by jumping, pressing down plus Jump to dive into burning enth, and moves the player to the Glaive.
CnEY June Next Fest Demo recording ↗Location: 08:45; 37:07; 38:15–38:20; 57:27; 1:01:32–1:01:40Direct video review of the June2026 Demo revision family; recorded controller layout, not keyboard or final-release verification. Reveal source detail · spoiler
The recorded successful route uses three warps: spawn-room enth to saved platform under the door; hurl upward then dive into lower-right enth to reach upper room; hurl right under the bulkhead then dive into upper-room enth to cross. The Skybridge terminal states sealing completed in 0 minutes, 10 seconds.
CnEY June Next Fest Demo recording ↗Location: 1:07:22–1:07:26; 1:11:45–1:12:11; 51:16 Skybridge Gate ControlDirect video review of the June2026 Demo revision family; recorded controller layout, not keyboard or final-release verification.Reveal source detail · spoiler
The failed attempt is restarted and the next loop still warps to the previously saved under-door sync. A successful crossing is followed by Intermind confirming success.
CnEY June Next Fest Demo recording ↗Location: 1:11:45–1:12:11Direct video review of the June2026 Demo revision family; recorded controller layout, not keyboard or final-release verification.- Official image shows amber hanging pods, central statue, cyan burning enth to either side, and segmented HUD. Same landmarks directly observed in CnEY recording 1:11:52 and 2:04:01.
Official June Demo update imagery ↗Location: June 2026 Demo Update / Art Polish / spawn imageJune revision-family correspondence; no numeric build or exact September binary equivalence claimed.